In the wake of a taste of global harmony courtesy of Pokémon Go, there's no question that the creature-catching franchise stands as one of the most popular gaming titles around. The iconic Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The ongoing excitement surrounding card prices ensures near-daily Pokemon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million copies. Even, fan-made Pokémon games achieve popularity annually.
Yet despite that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These are games that failed to receive their proper due, or were overshadowed by the hype of the core series. These are Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Too many Pokémon games emphasize the combat aspect of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Admittedly, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from different games. Critical reception from its launch noted Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of idle games, and the video playthrough normalization of watching games you aren't playing. Many never realized that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to running the game continuously. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
All of these poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
Given dozens of mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu
A digital archivist and storyteller passionate about preserving personal histories in the digital age.